It might have taken five years or more for said revolution to fully catch on, but the point had been made: some video games don't appeal to gamers. By doing everything that games like Doom and Quake didn't-emphasizing intuitive-yet-addictive gameplay over SF/fantasy themes and state-of-the-art graphics-The Sims gave birth to the casual gaming revolution. The Sims quickly became the best-selling computer game of all time, with a stream of sequels and add-ons that continue to be hits almost 10 years later. But these are not really adults you're controlling-they're more like man-size toddlers, incapable of cooking without setting fire to themselves, or doing much of anything without wetting their own pants. The game allowed players to live vicariously through their custom-created Sim, guiding them as they achieve career goals, build a family, and occasionally get into hot tubs with other Sims players. The makers of The Sims call it a "people simulator." That doesn't do this bizarre exercise in virtual babysitting justice.
These aren't necessarily the best hardware and software releases-here's looking at you, Facebook games-but the ones that had the most impact. But there were at least as many epic wins over the past decade, individual milestones that collectively made gaming bigger and more influential than it's ever been. There's plenty to be said about the failures of the 2000s, whether concerning the tragic death of ahead-of-its-time Dreamcast, or the literal car crash that was Gizmondo. And as the decade closes, the debut of a video game that invites the player to massacre unarmed (digital) civilians has managed to slaughter nearly every sales record the entertainment industry keeps. Before the slow rollout of the Wii forced "Nintendo" and "black market" to appear in the same sentence, there was the opening-day mayhem of the Xbox 360 and PlayStation 3 launches, punctuated by tramplings, robberies and at least one shooting. Microsoft went into the hardware business, passing Sega on the way out. What happened to video games during the next 10 years would have been impossible to predict, and is still pretty hard to process. And the console business was a three-way heavyweight title fight between Nintendo, Sony and, naturally, Sega.
PC games were big but also niche, requiring top-of-the-line hardware. By the end of the millennium, the video-game ecosystem appeared to have stabilized.
The more recent history of gaming includes a mushroom-devouring Italian plumber, a lot of references to Pong, and mythical places called arcades, where 25 cents bought you a glimpse of the kind of graphics and processing power that only a fool would ever have hoped to own himself. The history of video games begins, of course, with predigital play, from the dice games of Ancient Greece and feudal Japan to the card-based multiplayer deathmatch that landed a bullet in Wild Bill Hickok's brain to, finally, 70s-era American basements, where Dungeons & Dragons arrived like a prophecy.